Honestly, even starting to write this material, I have not yet fully decided on my attitude to Two Worlds 2. Pleasant moments and annoying were almost equally equal. Moreover, judging by endless discussions on the forums, I’m not one like that. Well, let’s try to figure it out together what’s good and bad.
The same worlds, only in profile
It seems that in the role genre to come up with something new is already extremely difficult. It’s just not to sink below a certain bar – and it will come. And then – to whom there is enough conscience. The Poles had enough for a completely standard tie from the series “I will save you, sister!". Well, after a touching scene on the engine, our long and difficult path starts.
I am sure that everyone who is familiar with Two Worlds and its laws will first be a little boring, because Two Worlds 2 Swers slowly, gaining momentum only by the middle of the story. First, all the time is devoted exclusively to the study of how and what works here.
Clearly, it was not without customization of the character. You really don’t take a walk, so you will definitely not be able to make your exact copy. On the contrary, the main goal, rather, will be the creation of someone not too ugly. Actually, that’s all. The remaining parameters of the ward will be determined by your personal playing of the game.
The choice of three standard and sore paths: we urinate everyone in a row with cold and piercing-cutting, dample elegantly and from afar, call for help for the forces of magic. In all three cases, there are special skills for pumping, personal weapons and, of course, armor.
Apparently, the developers did not understand which line in the skills and abilities of the hero to adhere to, so they created something like a combined system. The main character is still a master of all hands, but he still needs help from the outside. Having mastered the necessary professions, begin to boldly work miracles in your cozy, but limited in capacity inventory. Instantly, literally on the knee, unnecessary things are understood by several components, with the help of which you can improve and improve what is exactly useful to come in handy.
Suppose, the more actively you pump blacksmithing, the more “lotions” and “causals” it becomes available to you. The main force is in stones – they sometimes give a serious increase in the characteristics, turning a frail knife into a powerful diesel tescan. The same applies to armor: it makes no sense to look for unique little things scattered in the chests of randomously scattered or save hundreds of coins to redeem them from merchants.
Actually, such artisanal production can live and hardly not bother. This also applies to the cooking of potions of varying degrees of usefulness. It all depends only on the development of a particular skill. By the way, you will have to think carefully about the competent separation of the points received. With four main parameters, everything is clear: if you want, for example, to increase health or effectively cut enemies with a sword, then feel free to invest in the corresponding points. Well, with the expediency of other investments, not everything is so simple – not all skills are really useful.
But better than Arkania
Well, the subtitle speaks for itself. After a failure continuation of the legendary role series, fans of the genre, almost from hopelessness, began to lay hopes for all emerging RPG projects in a row. After all, I so wanted to Reality Pump took into account errors and flaws of the first part, took up the mind and brought to perfection its Polish middle peasant.
Now the naked eye is visible fate Two Worlds 2. The transition to MMO is what this project is likely to expect. The huge but empty world and the dominance of primitive quests a la “bring/kill” too clearly hints at such an outcome. Well, for a single campaign, this is a minus. Although not so fat-after all, the tasks are not all primitive, and there are still several ways to solve them.
By the way, here is the very openness and seamlessness of a huge world – this is just an advertising trick. The problem is that available areas are mainly stuffed with the same aggressive creatures. But if you want adventures on your head, there will be a desire to look into the dark and terrible corners of the map, then you cannot do it in any way. On the too large number of doors and passages, we will see an obstacle sign – there were too many prohibitions in the so -called open world.
The surrounding landscapes are deserted, but to ride around the area is a complete pleasure. The picture here looks more than decent. Although, perhaps, the only thing that the creators cannot be forgiven in any way is the insanity on the blues – apparently, the developers are not so clear guys.
True, not everyone will enjoy the beauty. And although it has become extremely fashionable to finish the game after its release, using buyers in the role of free beta testers, we hoped in our souls that we hoped that Two Worlds 2 will not repeat the bitter fate of his predecessor. Alas and ah. A couple of heavy patches she will definitely need, so that most of the glitches and “bugs” disappear, and the balance has become acceptable. I would also like to wish that the characters do not get stuck in the textures, and the opponents behaved at least a little more adequate-for some sensible AI, however, it is hardly worth hoping.
By the way, the combat system, although it looks pretty and even uses Hollywood techniques (there are all sorts of spectacular finishing off in slowdown mode), in fact it still remained ordinary jamming. If the enemy is not so strong as to fill you up from the first blow, in eight cases out of ten, he simply presses against the wall and lets himself score. It’s a shame.
For some reason, it seems to me that even after reading this article, people who are not familiar with Two Worlds 2, will not be able to determine the attitude to it. As you can see, positive and negative aspects were named. Some players scold the project, accusing it of borrowing ideas, secondaryness, grayness. They are annoyed by shortcomings, do not see any development compared to the original and complain that now the role of role -playing is not the same. Others seem to be scolded, but nevertheless stick out in the “two worlds” in whole evenings, performing plot and side quests, exploring locations and pumping the character. Your humble servant itself belongs to the second type – I know for sure and see all the shortcomings Two Worlds 2, but I can’t come off.
Pros: Some aspects of the original have been finalized or processed;decent sound and picture;Not all quests are primitive.
Cons: Refinements are not too significant, the main "sores" did not cure;"Damp" code – we need patches.
Two Worlds 2
The best comments
to Gromgol: Apparently you ran well by, t.To. There is a boat in the game and, if you figure it out, it is interesting to manage it too. It is a pity the water world is purely visual, there are no predators, no underwater odisy in it, no quests.
About the absence of the creation of what items you are talking about? The best weapons and uniforms are created precisely by hands … I can’t but I can’t disagree with the meager choice, in the first part it was a little more diverse, probably due to the fact that, after all, the laying of objects gave a brighter effect, and in the current case there is a lot of wood and there is practically no skin, more combinations, but the effect is weaker ..
Useless houses were not pleased either, it is a pity that the developers do not develop the idea that it would be interesting to develop their house, how interesting it would be to improve the saddles with bridles and to pump their horses and pushing them into portals with them.
At the expense of monsters, I also do not understand what it is about … Panthers and other tinsel are always revived, larger yes, apparently more time it takes, which is logical 🙂
Additional quests in the game are very not enough, in fact, you just need to talk with other people, often quests take the same people many times ..
The game is really ambiguous. There are flaws, there is a memory of the dullness of the first part. But I want to highlight the improvements (both graphs and music). "Two Worlds 2" definitely became better. I don’t know if the Poles dreamed that the rating of their brainchild will be higher than 4 Gothic, it will almost become equal with Rizen, encroach on the memories of Neverwinter, compare with the pioneer of the Oblivion ..
Great system of assessments at Stopgame: not to give an amazing game in any way, and you don’t seem to be called a passage, and that is why an adequate assessment is obtained.
Good review, it is not said about the largest island, which passes in 3 hours maximum.
Personally, I liked the game very much, t.To. She has her own charm) And about the jamming of enemies … play with magicians or archers) By the way, about magic, in TV2, I personally liked the system of magic, t.To. It gives an almost limitless arsenal and you can even do the same spell as an example: a zipper that enters the enemy, causes a demon hanging a bunker and chings the hero along the ticks of the bunkers) there is very large scope for magicians)
With the assessment of the author, I agree. Today I finished the advent of the advent … Of course, not the most of everything, but the main line … For all the time I could not detect the craft, ala boats … to be honest, the game makes you fall asleep – for the monotony of quests scares. The quest where we find the leaky Grail – I remembered … Although in the spirit of the Indiana Jones, it unloaded a series of monotony … The lack of creating any objects, as well as a meager choice of shops, also disappointed. Useless houses were still disappointed … Sometimes even without a chest where you can put everything, but for which sometimes you need to dump solid means. Well, the biggest minus – after the end of the main line of quests in the world, there is nothing special … Monsters are not revived in those places where we have already visited, quests that we have not completed not so much and many.
I don’t know, for me the first part of this game was more successful … And then we see a lump from a pile of dubious “additives” greased PVA.
I liked the game.for me the only negative is that it ended quickly.Passed in 30 hours.Sometimes just walking around the islands.
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